


INTRODUCTION

So this is what happens when Santa calls you out of retirement. You had
wondered what it felt like to be subjected to Baron Justus Von Liebig's
teleportation methods.  Well, now you have experienced it first hand.  You
remember when you were very young and the wisest oldest elf was summoned.  The
mirror in the Great Christmas Hall is still cracked to this date.  Never had
such an emergency required such drastic measures.

Tonight history repeats itself.  You are now the eldest elf and have been
magically summoned out of retirement.  The burden of responsibility rests
heavily on YOUR shoulders.  Christmas has gone amuck and you must call on your
years of wisdom and the recollections of your youth to set it right.

END_INTRO

VERB
attack kill hit kick slap punch steal rob grab fart fuck shit burp
Dummy_Verb1 MAKE BUILD
Dummy_Verb2 TIE
Dummy_Verb3 UNTIE
Dummy_Verb4 GIVE
Dummy_Verb5 RUB
Dummy_Verb6 DEBUG
Dummy_Verb7 SIT
Dummy_Verb8 SEARCH
Dummy_Verb9 SNEEZE
END_VERB

STARTING_ROOM 61

MAXIMUM_SCORE 250

ROOM 61
Octagonal Room
west 2 (* Bunkhouse *)
END_ROOM

ROOM_DESCR 61
You are in an octagonal room filled with hundreds of elves.  Each of the elves
is identical and all seem to move in unison.  You stare at the elf directly in
front of you.  He stares back. You feel an itching in your nose which builds
and builds until.....  ACHHOOO!  The entire room of elves sneezes
simultaneously.
END_ROOM_DESCR

CREATURE 305
elf
little
From where you're standing you can't see the elf's face.
LOCATION 0 (* Nowhere *)
MAN
CREATURE_SYNONYMS elves
END_CREATURE

CREATURE_DESCR 305
From where you're standing you can't see the elf's face.
END_CREATURE_DESCR

CREATURE 306
me
elf
Santa's smartest elf
LOCATION 0 (* Nowhere *)
MAN
CREATURE_SYNONYMS myself self body
END_CREATURE

CREATURE_DESCR 306
You are Santa's smartest elf.
END_CREATURE_DESCR

ROOM 2
Bunkhouse
south 3 (* Elevs' Closet *)
west 4 (* Santa's Workshop *)
END_ROOM

ROOM_DESCR 2
From the looks of this room, you are in the elves' bunkhouse.  There is a
closet to the south, a few sets of bunk beds, an oak bureau, and the door to
the workshop to the west.
END_ROOM_DESCR

NOUN 201
mirror
shinny
There is a shinny mirror on the wall, above the bureau.
UNMOVABLE
LOCATION 2 (* Bunkhouse *)
END_NOUN

NOUN_DESCR 201
Looking in a mirror shouldn't be that much of a surprise, but you can't help
but stare at the handsome creature looking back at you.  The character in the
mirror has a long scruffy grey beard, grey eyes, thick bushy eyebrows, a long
crooked nose, crinkles in the corners of his eyes, deep wrinkles in his
forehead, and a wide grin.  He is adorned in a deep green velvet cloak with
funny little green tights that are wrinkled around his knees.  Elves grow old
so gracefully!
END_NOUN_DESCR

NOUN 217
beds
bunk
The bunkbeds are very neatly made.
WEIGHT 125 (* Pounds *)
LOCATION 2 (* Bunkhouse *)
SIZE 125 (* Pounds *)
UNMOVABLE
PLURAL
NOUN_SYNONYMS bunkbed bunkbeds bed bunk
END_NOUN

NOUN_DESCR 217
These bunks seem unusually short.  Each and every one has been very neatly made
up.  This obviously is not a summer camp.
END_NOUN_DESCR


NOUN 200
bureau
oak
A large oak bureau sits against the wall.
SIZE 125 (* Pounds *)
WEIGHT 125 (* Pounds *)
UNMOVABLE
LOCATION 2 (* Bunkhouse *)
CLOSABLE
OPEN
NOUN_SYNONYMS dresser
END_NOUN

NOUN_DESCR 200
The bureau is made of oak and stands about 3 feet tall.  There are 3 drawers
each stacked one above the other.  There is a large mirror directly over the
bureau.
END_NOUN_DESCR

NOUN 202
drawer
top
The top drawer is the one above the middle one.
LOCATION 200 ( * in bureau *)
CLOSABLE
CLOSED
LOCKABLE
KEY 210 (* brass key *)
SIZE 13
END_NOUN

NOUN_DESCR 202
The top drawer is the one above the middle one.
END_NOUN_DESCR

NOUN 205
lantern
brass
There is a brass lantern here.  It is off.
SIZE 1
WEIGHT 1
LOCATION 202 (* top drawer *)
IS_LIGHT
OFF
NOUN_SYNONYMS lamp light
END_NOUN

NOUN_DESCR 205
It's a finely crafted brass lantern of obvious elfen design.  It is off.
END_NOUN_DESCR

NOUN 242
lantern
brass
There is a brass lantern here.  It is shining brightly.
SIZE 1
WEIGHT 1
LOCATION 0 (* nowhere -- to start *)
IS_LIGHT
ON
NOUN_SYNONYMS lamp light
END_NOUN

NOUN_DESCR 242
It's a finely crafted brass lantern of obvious elfen design.  It is shining
brightly.
END_NOUN_DESCR

NOUN 243
lantern
brass
There is a brass lantern here.
SIZE 1
WEIGHT 1
LOCATION 0 (* nowhere -- to start *)
IS_LIGHT
OFF
NOUN_SYNONYMS lamp light
END_NOUN

NOUN_DESCR 243
It's a finely crafted brass lantern of obvious elfen design.  It resists all of
efforts to re-light it.  It is totally worthless in this condition.
END_NOUN_DESCR

NOUN 203
drawer
middle
The middle drawer is the one in the middle.
LOCATION 200 ( * in bureau *)
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 210 (* brass key *)
SIZE 13
END_NOUN

NOUN_DESCR 203
The middle drawer is the one under the top drawer and above the one underneath.
END_NOUN_DESCR

NOUN 204
drawer
bottom
The drawer at the bottom is closest to the floor.
LOCATION 200 ( * in bureau *)
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 210 (* brass key *)
SIZE 13
END_NOUN

NOUN_DESCR 204
The drawer at the bottom is closest to the floor and below the middle one.
END_NOUN_DESCR

NOUN 206
longjohns
red
There is a pair of red longjohns here.
SIZE 1
WEIGHT 1
LOCATION 204 (* bottom drawer *)
WEARABLE
NOUN_SYNONYMS underwear
END_NOUN

NOUN_DESCR 206
Well, they're long and red and you're short and dumpy.
END_NOUN_DESCR

NOUN 213
mittens
green
There is a nice warm pair of green mittens here.
LOCATION 204 (* bottom drawer *)
WEARABLE
PLURAL
NOUN_SYNONYMS mitts
END_NOUN

NOUN_DESCR 213
They're idiot mittens.  Looks like they were made just for you!  They are
beautiful green mittens with a long green string which holds them together.
END_NOUN_DESCR

NOUN 214
mitten
left
There is a left mitten here.
LOCATION 0 (* nowhere *)
WEARABLE
NOUN_SYNONYMS mitt mittens
WEIGHT 1
SIZE 1
END_NOUN

NOUN_DESCR 214
Looks like a left green mitten.
END_NOUN_DESCR

NOUN 215
mitten
right
There is a right mitten here.
LOCATION 0 (* nowhere *)
WEARABLE
NOUN_SYNONYMS mitt mittens
WEIGHT 1
SIZE 1
END_NOUN

NOUN_DESCR 215
Looks like a right green mitten.
END_NOUN_DESCR

NOUN 216
string
green
There is a green string here.
There is a right mitten here.
LOCATION 0 (* nowhere *)
WEARABLE
NOUN_SYNONYMS mitt
WEIGHT 1
SIZE 1
END_NOUN

NOUN_DESCR 216
It's a green string about 1 metre long of the kind that's commonly used to hold
idiot mittens together.  Ahh, those great old idiot mittens.  You know the
kind...  where you run up to one of the other elves who has a pair on and you
grab his left mitt and he slaps himself in the head with his right hand!
END_NOUN_DESCR

ROOM 3
Elves' Closet
north 2 (* Bunkhouse *)
exit 2 (* Bunkhouse *)
LIGHT 242 (* Shinny lantern -- ON *)
END_ROOM

ROOM_DESCR 3
The closet is about 1 metre square.  Good thing you brought your nifty lantern.
There's no other light in here.
END_ROOM_DESCR

NOUN 245
door
closet
There is a closet door here.
UNMOVABLE
LOCATION 3 (* Elves' Closet *)
END_NOUN

NOUN_DESCR 245
Yup!  It's a closet door all right!
END_NOUN_DESCR

NOUN 207
parka
heavy
Your nice heavy parka is here.
WEARABLE
LOCATION 3 (* Elves' Closet *)
CLOSABLE
OPEN
SIZE 2
WEIGHT 2
NOUN_SYNONYMS jacket coat
END_NOUN

NOUN_DESCR 207
The parka looks very warm.  It's stuffed with the finest eider down.  It has a
very heavy zipper with a large pocket on either side.  You can't be sure, but
you suspect there is no pocket lint in either pocket.  The pockets open and
close.
END_NOUN_DESCR

NOUN 208
pocket
right
There is a pocket on the right side of the parka.
UNMOVABLE
LOCATION 207 (* in parka *)
CLOSABLE
CLOSED
SIZE 1
WEIGHT 1
END_NOUN

NOUN_DESCR 208
Pockets are funny.  It's hard to tell whether they're left or right.  If it's
your jacket and you're wearing it, this would be the right pocket.  If it was
someone else's jacket and they were wearing it while you were examining it,
well not only would it be the left pocket but you'd probably get your face
slapped.
END_NOUN_DESCR

NOUN 210
key
brass
There is a brass key here.
SIZE 1
WEIGHT 1
LOCATION 208 (* right pocket *)
END_NOUN

NOUN_DESCR 210
It's made of brass.
END_NOUN_DESCR

NOUN 211
key
broken
There is a broken key here.
SIZE 1
WEIGHT 1
LOCATION 0 (* nowhere *)
END_NOUN

NOUN_DESCR 211
The key is broken.
END_NOUN_DESCR

NOUN 209
pocket
left
And, strangly enough, a pocket on the left side also.
UNMOVABLE
LOCATION 207 (* in parka *)
CLOSABLE
CLOSED
SIZE 1
WEIGHT 1
END_NOUN

NOUN_DESCR 209
Pockets are funny.  It's hard to tell whether they're left or right.  If it's
your jacket and you're wearing it, this would be the right pocket.  If it was
someone else's jacket and they were wearing it while you were examining it,
well not only would it be the left pocket but you'd probably get your face
slapped.
END_NOUN_DESCR

NOUN 212
key
gold
There is a gold key here.
SIZE 1
WEIGHT 1
LOCATION 209 (* left pocket *)
END_NOUN

NOUN_DESCR 212
It's one of those old fashioned keys that looks sort of like a 'K'.  It is made
of the finest gold and has the initials S.C. engraved delicately on one side.
END_NOUN_DESCR

ROOM 4
Santa's Workshop
east 2 * Bunkhouse *
west 8 (* Garage *)
south 5 (* Gift Wrapping Room *)
north 9 (* Outside Workshop *)
END_ROOM

ROOM_DESCR 4
This is Santa's Workshop.  Not many people have laid their eyes on this room.
All around you is a clutter of toys, in various stages of development and tools
of all descriptions.  To the north there is a door.  Doors also lie to the
south, east and west.  Work benches line all four walls.  Above each bench is a
peg board full of hooks.  Tools hang from the hooks.  The tops of the benches
are covered with an array of items, from scraps of building materials, the odd
nail and screw, paint brushes, cans of paint some open and some closed to
blueprints and plans of toys.  The floor is cluttered with toys.  These toys
represent just about every stage of development possible.  In fact the clutter
on the floor is so bad, that you have to kick a path in order to move about the
room.
END_ROOM_DESCR

NOUN 218
toys
many
There are toys here.  Enough for all the good boys and girls.
UNMOVABLE
LOCATION 4 (* Santa's Workshop *)
PLAYABLE
PLURAL
NOUN_SYNONYMS toy sleds toboggans skates skis dolls trains car cars bicyles
END_NOUN

NOUN_DESCR 218
This is what Santa's part of Christmas is all about...TOYS!  There are so many,
that it's hard to begin to describe what you see.  The first thing you notice
is that there seems be a lot more than when you were around.  The world's
population must have doubled in the few short years of your retirement.  The
sleds and toboggans have the 'New and Improved' look.  There's not much change
in the design and style of the skates and skis, just better materials to work
with.  Now the dolls are a different story. You see your standard 'cry-and-wet'
doll, rag dolls, the so-called fashion doll and the new 'vegetable-patch' doll.
The biggest change in the dolls is the talking dolls.  Computer chips are a
miracle-come-true.  These dolls have real voices...nothing tinny about the
quality of the sound.  From the number of them here, you would guess that at
least 4 out of 5 good girls are going to find one of these little gems under
their Christmas Tree tomorrow morning.  Over in the corner you spy the electric
trains.  Santa and his 'toy architects' have left this design alone.  They look
the same and operate the same.  The next thing you oogle over are the racing
cars sets.  The cars are sleek and fast!  Not to mention the slick surface of
the track.  Too bad you have a mission.  You'd love to sit and pretend you're
A. J. Foyt.  The little ones will be pleased that Santa's elves have made up
the lastest stuffed toys.  Alf seems to be the most popular.  You really don't
have much time to look at all the toys.  You have a mission, remember?  One
last quick scan of the room, just to make sure that the usually rocking horses
and bicycles are present and accounted for.
END_NOUN_DESCR

PLAY_DESCR 218
Sorry, but you don't have time to play with the toys.  You have to help Santa
make Christmas a success this year.
END_PLAY_DESCR

ROOM 5
Gift Wrapping Room
north 4 (* Santa's Workshop *)
south 6 (* Santa's Office *)
END_ROOM

ROOM_DESCR 5
Now this is a room that most people would give their eye teeth to own,
especially during the Christmas Season.  It's a gift wrapping room.  Can you
just imagine a never ending supply of scotch tape.  By the looks of the rolls
of tape here, you would never run out.  The table here is laden with an
assortment of paraphernalia used to wrap gifts.
END_ROOM_DESCR

NOUN 219
table
big
There is a hugh table in the middle of the room.
LOCATION 5 (* Gift Wrapping Room *)
SIZE 125 (* Pounds *)
WEIGHT 125 (* Pounds *)
UNMOVABLE
END_NOUN

NOUN_DESCR 219
It's a wonder this table isn't swayed in the middle under the burden of all the
tape and wrapping paper.  The rolls of tape are approximately 6 feet in
diameter and weigh about 900 kg each.  The paper is abundant in a seemingly
unlimited supply although it is not altogether clear exactly where it is coming
from.  Magically, each piece of paper changes to suit the gift and there always
seems to be plenty left over for the next year.  In the centre of the table are
piles of labels, cards and ribbon.  Also in the centre are an assortment of
decorative bows, poinsettias, cranberries and holly set to adorn each gift.
END_NOUN_DESCR

NOUN 220
paper
wrapping
There is a moutain of gift wrapping material here.
LOCATION 0 (* Nowhere --- makes it invisible in room *)
UNMOVABLE
NOUN_SYNONYMS tape paper holly bows cranberries piles ribbon ribbons
END_NOUN

NOUN_DESCR 220
Obviously giftwrap is not your department.  You've hopelessly tangled the paper
with all the tape, bows, cranberries and the holly. You had better quit before
you accidentally tape your thumbs together.
END_NOUN_DESCR

NOUN 221
poinsettia
plastic
There are some tacky plastic poinsettias here.
LOCATION 5 (* Gift Wrapping Room *)
SIZE 1
WEIGHT 1
READABLE
EDIBLE
POSITION on the table
PLURAL
NOUN_SYNONYMS poinsettias leaf flower leaves
END_NOUN

NOUN_DESCR 221
These are the tackiest plastic poinsettias you have ever seen.  There is
something written on the underside of one of the leaves.  Probably watering
instructions.
END_NOUN_DESCR

TEXT 221
The inscription on the leaf reads 'Made in Taiwan'.
END_TEXT

NOUN 222
cards
Christmas
There are some Christmas cards and labels here.
LOCATION 5 (* Gift Wrapping Room *)
SIZE 1
WEIGHT 1
READABLE
PLURAL
NOUN_SYNONYMS card labels label
END_NOUN

NOUN_DESCR 222
There is something written on the them.
END_NOUN_DESCR

TEXT 222
Santa is no dumb bunny.  He had all the them pre-printed 'From Santa'.
END_TEXT

ROOM 6
Santa's Private Office
north 5 (* Gift Wrapping Room *)
south 7 (* On Soapstone Path *)
END_ROOM

ROOM_DESCR 6
You are in the private office of Mr. S. Claus.  There are doors to the north
and south.  There are the usual office-type pieces of furniture:
END_ROOM_DESCR

NOUN 223
cabinet
file
Along the wall is a grey file cabinet.
SIZE 125 (* Pounds *)
WEIGHT 125 (* Pounds *)
UNMOVABLE
LOCATION 6 (* Santa's Office *)
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 300 (* can't be open with any normal key *)
NOUN_SYNONYMS cabinets
END_NOUN

NOUN_DESCR 223
The filing cabinet is dark grey with a small metal label on the top drawer
which reads 'N. Pole Safe and Security Co., 1937'.
END_NOUN_DESCR

NOUN 224
desk
oak
Santa's large oak desk sits in the center of the floor.
SIZE 125 (* Pounds *)
WEIGHT 125 (* Pounds *)
LOCATION 6 (* Santa's Office *)
UNMOVABLE
READABLE
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 212 (* gold key *)
NOUN_SYNONYMS drawer
END_NOUN

NOUN_DESCR 224
It is made of beautiful white oak inlaid with gold leaf.  There is a drawer
with an ornate gold lock in the centre of the desk.
END_NOUN_DESCR

NOUN 225
chair
swivel
There is a cushy swivel chair behind the desk.
SIZE 45
WEIGHT 45
LOCATION 6 (* Santa's Office *)
END_NOUN

NOUN_DESCR 225
It's one of those cushy swivel chairs.  Sitting in it would be hazardous to the
completion of your task.  It looks far too comfortable.
END_NOUN_DESCR

NOUN 226
diary
old
There is a diary here.  It is quite old.
SIZE 2
WEIGHT 2
LOCATION 224 (* locked in desk drawer *)
READABLE
NOUN_SYNONYMS book
END_NOUN

NOUN_DESCR 226
The diary is ancient.  The leather is dry and cracked and the paper is yellow
and very brittle.  Your heart warms as you recognize the handwriting of Egbert
the awesomely bright elf.  Ah!, old Egbert.  Many was the night that you sat by
his fire as a youth listening to the tales of the wisdom of the ancient
Christmas elves.  Herein lies the secret to many Christmas mysteries:

   How does Santa travel the entire globe in one night?
   What makes Ruldoph's nose light up?
   How does Santa manage to squeeze down those narrow chimneys?

As you stand there looking at the book, it seems to quiver and and give off a
faint glow.  The glow reaches out from the book and envelopes your entire body.
END_NOUN_DESCR

NOUN 227
mail
pile
There is a pile of mail here.
SIZE 5
WEIGHT 5
LOCATION 6 (* Santa's Office *)
READABLE
NOUN_SYNONYMS pile
END_NOUN

NOUN_DESCR 227
The mail looks more like a man-made mountain.
END_NOUN_DESCR

TEXT 227
Every envelope is addressed to Santa Claus.  Have you forgotten the oath you
took to be a goodie two shoes?  It's a federal offence to open other people's
mail.
END_TEXT

NOUN 228
386
Compaq
There is a Compaq 386 sitting on the desk (no office should be without one).
LOCATION 6 (* Santa's Office *)
SIZE 125 (* Pounds *)
WEIGHT 125 (* Pounds *)
UNMOVABLE
READABLE
NOUN_SYNONYMS Compaq computer display keyboard screen monitor report
END_NOUN

NOUN_DESCR 228
This is one of those new 25 MegaHertz screamers with the latest in laser
storage devices.  Santa is obviously a POWER user.  The monitor actually looks
more like a hologram.  There is a 3D view of the world with many lines running
from city to city.  It sort of looks like an Air Canada travel brochure, only
all flights originate from the north pole.  You sit there staring for a few
seconds when the display dissolves and an Environment Canada report begins to
scroll across the screen.
END_NOUN_DESCR

TEXT 228
Here is the synopsis from Environment Canada...

A low pressure zone continues to lie over the northern polar regions.  The
warming trend should continue until Boxing Day.  Dense fog and heavy cloud will
prevail.  Visibility is 3-4 metres.  A Traveller's Advisory remains in affect
for most regions.

END_TEXT

ROOM 7
On the Soapstone Path
north 6 (* Santa's Office *)
east 15 (* On the path, southeast of the workshop *)
south 24 (* Outside Santa's Cottege *)
west 16 (* On the path, southwest of the workshop *)
END_ROOM

ROOM_DESCR 7
You are outside, south of the Workshop, standing on a path made of soapstone.
END_ROOM_DESCR

NOUN 246
path
soapstone
The path continues south to a delicious looking gingerbread cottage.
LOCATION 7 (* On the Soapstone Path *)
UNMOVABLE
WEIGHT 150
SIZE 150
END_NOUN

NOUN_DESCR 246
The path disappears into the fog.
END_NOUN_DESCR

ROOM 8
In the two-sled garage
east 4 (* Santa's Workshop *)
END_ROOM

ROOM_DESCR 8
This appears to be a two-sled garage.  To the west is the double garage door
which is securely locked and bolted from the outside.  To the east is the door
to the Workshop.
END_ROOM_DESCR

NOUN 229
cooler
styrofoam
There is a square white box here.
LOCATION 8 (* garage *)
WEIGHT 10
SIZE 10
CLOSABLE
CLOSED
NOUN_SYNONYMS box
END_NOUN

NOUN_DESCR 229
It's one of those cheap styrofoam coolers you buy at various stores for $4.99.
END_NOUN_DESCR

NOUN 230
beer
cold
There is a two-four (i.e., a case ) of beer here.
LOCATION 229 (* in cooler *)
SIZE 3
WEIGHT 3
DRINKABLE
NOUN_SYNONYMS bottle bottles case
END_NOUN

NOUN_DESCR 230
This is obviously the finest of Canadian beer!  It is ice cold and ready to
drink!
END_NOUN_DESCR

NOUN 231
beer
warm
There is a two-four (i.e., a case ) of beer here.
LOCATION 0 (* Nowhere *)
SIZE 3
WEIGHT 3
DRINKABLE
NOUN_SYNONYMS bottle bottles case
END_NOUN

NOUN_DESCR 231
This is obviously the finest of Canadian beer!  Unfortunately, it is warm and
unfit to drink, now.
END_NOUN_DESCR

NOUN 232
bottles
empty
There is a two-four of beautiful handcrafted beer bottles here.
LOCATION 0 (* Nowhere *)
SIZE 1
WEIGHT 1
NOUN_SYNONYMS bottle case beer
END_NOUN

NOUN_DESCR 232
They look like beautifully handcrafted magical empty beer bottles.  Well it
seemed like magic when you drank them.
END_NOUN_DESCR

ROOM 9
Outside the workshop
south 4 (* Santa's Workshop *)
north 10 (* On cement path *)
east 13 (* On the path, northeast of the workshop *)
west 17 (* On the path, northwest of the workshop *)
END_ROOM

ROOM_DESCR 9
You're outside of Santa's Workshop just north of the building.  There is a
soapstone walkway which leads east and west around the workshop and a cement
path leading north.  It's foggy and unseasonably warm out here.  Looks like
we'll be needing Rudolph's nose tonight!
END_ROOM_DESCR

ROOM 10
On the cement path
north 11 (* On cement path *)
south 9 (* Outside Workshop *)
END_ROOM

ROOM_DESCR 10
The path continues north and goes back south to the cottage.  Funny, there's
no snow to shovel today.  Something is definitely weird with the weather.
END_ROOM_DESCR

ROOM 11
On the cement path
north 12 (* At North Pole *)
south 10 (* On cement path *)
END_ROOM

ROOM_DESCR 11
You are on the cement path.  There is something ahead on the path further north.
END_ROOM_DESCR

ROOM 12
At the North Pole
south 11 (* On cement path *)
POINTS 10
END_ROOM

ROOM_DESCR 12
The path ends at the North Pole.  If you had a compass right now it would be
pointing at your toenails.
END_ROOM_DESCR

ROOM 13
Northeast of the workshop
south 14 (* On the path, east of the workshop *)
west 9 (* Outside Workshop *)
END_ROOM

ROOM_DESCR 13
This part of the path leads around the workshop to the south and west.
END_ROOM_DESCR

ROOM 14
East of the workshop
north 13 (* On the path, northeast of the workshop *)
south 15 (* On the path, southeast of the workshop *)
END_ROOM

ROOM_DESCR 14
This part of the path leads around the workshop to the north and south.
END_ROOM_DESCR

ROOM 15
Southeast of the workshop
north 14 (* On the path, east of the workshop *)
west 7 (* On Soapstone Path *)
END_ROOM

ROOM_DESCR 15
This part of the path leads around the workshop to the north and west.
END_ROOM_DESCR

ROOM 16
Southwest of the workshop
north 18 (* West of the workshop and the garage *)
east 7 (* On Soapstone Path *)
END_ROOM

ROOM_DESCR 16
This part of the path leads around the workshop to the north and east.
END_ROOM_DESCR

ROOM 17
Northwest of the workshop
east 9 (* Outside Workshop *)
south 18 (* West of the workshop and the garage *)
END_ROOM

ROOM_DESCR 17
This part of the path leads around the workshop to the south and east.
END_ROOM_DESCR

ROOM 18
West of the workshop
north 17 (* On the path, northwest of the workshop *)
south 16 (* On the path, southwest of the workshop *)
west 19 (* On the runway *)
END_ROOM

ROOM_DESCR 18
This part of the path leads around the workshop to the south and north.
You are outside the garage with the reindeer runway to the west.
END_ROOM_DESCR

ROOM 19
On the runway
north 22 (* In reindeer barn *)
east 18 (* West of the workshop and the garage *)
west 20 (* On the runway *)
END_ROOM

ROOM_DESCR 19
The runway is normally a sheet of smooth ice, but these warm temperatures have
turned it into a slushway.  There is no way that Santa could get the sleigh up
to takeoff speed in this mess.  The runway continues to the west.  The garage
is east and the reindeer barn is due north.
END_ROOM_DESCR

ROOM 20
On the runway
east 19 (* On the runway *)
west 21 (* On the runway *)
END_ROOM

ROOM_DESCR 20
You're about halfway down the very long runway.  Looking east and west makes
you tired at just the thought of walking to either end.
END_ROOM_DESCR

ROOM 21
On the runway
east 20 (* On the runway *)
END_ROOM

ROOM_DESCR 21
You're finally at the west end of the runway.  The east end has disappeared
from sight as the fog keeps getting thicker and the temperature continues to
gradually warm.  The snow is melting all around, but there might just be
enough left to make a snowman.  Nobody's looking.  Go ahead!
END_ROOM_DESCR

CREATURE 300
Snowman
Frosty
You see Frosty the Snowman.
LOCATION 0 (* Nowhere -- to start with *)
END_CREATURE

CREATURE_DESCR 300
The snowman looks roughly like 3 balls of snow piled on top of each other with
coal, carrots and an assortment of other frozen vegetables arranged into a
happy face.  The old silk hat is tilted to on side on his head.  It's Frosty.
END_CREATURE_DESCR

CREATURE 306
snowman
ordinary
There is a snowman here.
LOCATION 0 (* Nowhere -- to start with *)
CREATURE_SYNONYMS Frosty
END_CREATURE

CREATURE_DESCR 306
The snowman looks a lot like someone you knew a long time ago. You pulled a few
odds and ends that you had forgotten about out of your pocket and made a crude
face.  No matter how you rearrange the carrots and lumps of coal, the snowman
seems to to frown.
END_CREATURE_DESCR

ROOM 22
In the reindeer barn
LIGHT 242 (* Shinny lantern -- ON *)
northeast 23 (* In reindeer corral *)
south 19 (* On the runway *)
END_ROOM

ROOM_DESCR 22
Even with your lantern, you have trouble seeing in here.  It looks like an
ordinary barn except that there is no straw, pitchforks, milking machines or
shovels to be found.  The barn is completely empty.  The atmosphere in here is
unusually 'thick'.
END_ROOM_DESCR

ROOM 23
In the reindeer corral
south 22 (* In reindeer barn *)
POINTS 5
END_ROOM

ROOM_DESCR 23
Whew!  If you thought it smelled bad in the barn...  By the smell of things,
there's been a large herd of reindeer here recently.  Very recently!!!
END_ROOM_DESCR

CREATURE 304
reindeer
Red-nosed
Rudolph the red nosed reindeer is here.
LOCATION 23 (* In reindeer corral *)
THING
CREATURE_SYNONYMS Rudolph Reindeer nose
END_CREATURE

CREATURE_DESCR 304
Rudolph appears to be a bit 'under the weather'.  He is hanging his head in
shame.  A Red-Nosed Reindeer with no glow in his nose should hang his head!
END_CREATURE_DESCR

ROOM 24
Outside Santa's cottage
north 7 (* On Soapstone Path *)
south 25 (* In Santa's Cottage *)
END_ROOM

ROOM_DESCR 24
The sight of the cottage warms your heart.  It looks positively, absolutely
edible.  The door is delicately decorated with swirling patterns of icing and
those little candies that look and taste like ball bearings.  Oddly, the front
door is open.
END_ROOM_DESCR

NOUN 240
thermometer
weather
The official North Pole weather thermometer is here.
SIZE 1
WEIGHT 1
LOCATION 24 (* Outside Santa's Cottege *)
READABLE
NOUN_SYNONYMS temperature
END_NOUN

NOUN_DESCR 240
The mercury in the thermometer is up around 10 degrees Celsius.
END_NOUN_DESCR

TEXT 240
The mercury in the thermometer is up around 10 degrees Celsius.
END_TEXT

NOUN 244
thermometer
weather
The official North Pole weather thermometer is here.
SIZE 1
WEIGHT 1
LOCATION 0 (* Nowhere *)
READABLE
NOUN_SYNONYMS temperature
END_NOUN

NOUN_DESCR 244
The mercury in the thermometer has dropped to -8 degrees Celsius.
END_NOUN_DESCR

TEXT 244
The mercury in the thermometer has dropped to -8 degrees Celsius.
END_TEXT

NOUN 241
flake
snow
There is a snowflake here.
LOCATION 0 (* NOWHERE *)
SIZE 1
WEIGHT 1
NOUN_SYNONYMS snowflake
END_NOUN

NOUN_DESCR 241
This is the first snowflake which fell on Christmas Eve.  It is perfect in
every way and is very special.
END_NOUN_DESCR

ROOM 25
In Santa's chaotic cottage
north 24 (* Outside Santa's Cottege *)
END_ROOM

ROOM_DESCR 25
Wow, talk about chaos!  Santa Claus is here rushing around trying to get ready
for the big trip tonight.  You would think that with a whole year to get ready
and with all the practice he's had that he'd be leisurely sitting by the fire
with his feet up, collecting his thoughts before he heads out.  Not so.
Everything is in a state of uproar and the weather isn't helping any either.
END_ROOM_DESCR

CREATURE 302
Claus
Santa
Santa is trying to decide between his usual red suit or a rain slicker.
LOCATION 25 (* In Santa's Cottege *)
MAN
CREATURE_SYNONYMS santa
END_CREATURE

CREATURE_DESCR 302
He's lost his shiny black belt and is holding his pants up with one hand while
trying to do twelve things at once with the other.  He glances up at you as you
walk in and says 'Say, you don't have anything Santa could use to hold up his
pants do you?'
END_CREATURE_DESCR

CREATURE 303
Claus
Santa
Santa is wearing his usual red suit.
LOCATION 0 (* Nowhere to start with *)
MAN
CREATURE_SYNONYMS santa
END_CREATURE

CREATURE_DESCR 303
In place of his shiny black belt, your green mitten string is holding his pants
up.  Other than that, Santa looks just like his pictures.  He is quite busy and
is trying to do twelve things at once.  He glances up at you 'Say, you don't
have things to do, places to go, and people to see?'  'You had better get out
of here and get back to your mission', he says, waving you back out of the
cottage.
END_CREATURE_DESCR

NOUN 233
blender
kitchen
Santa's blender is here.
LOCATION 25 (* In Santa's Cottage *)
SIZE 15
WEIGHT 15
CLOSABLE
OPEN
END_NOUN

NOUN_DESCR 233
It's a standard kitchen blender which Santa has been making liberal use of to
mix drinks.
END_NOUN_DESCR

REM -- SOUTH POLE FROM HERE TO END

ROOM 26
At the ice door
north 36 (* On an ice floe *)
northeast 32 (* On the ice plain *)
east 32 (* On the ice plain *)
southeast 32 (* On the ice plain *)
south 32 (* On the ice plain *)
southwest 32 (* On the ice plain *)
west 32 (* On the ice plain *)
northwest 32 (* On the ice plain *)
down 27 (* Outside the door *)
up 32 (* On the ice plain *)
POINTS 20
END_ROOM

ROOM_DESCR 26
You are standing at the foot of a small knoll at the edge of an enormous plain
of ice.  The wind drives a constant wall of hail and snow at your back as you
look down at an odd looking door which is built into the slope of the hill.
There is a crystalline mirror to the left of the door.  The snow is blinding
but you get glimpses of paths leading off in all directions.
END_ROOM_DESCR

ROOM 27
Outside near the door
UP 26 (* At the ice door *)
END_ROOM

ROOM_DESCR 27
You are standing in a slight depression in the ice plain, near the door leading
into the room under hillside.
END_ROOM_DESCR

ROOM 28
Inside, near the door
DOWN 29 (* Inside the room *)
END_ROOM

ROOM_DESCR 28
You are inside the room under hillside, near the door.  The room slopes down
from where you are standing.
END_ROOM_DESCR

ROOM 29
In the hillside room
up 28 (* Inside, near the door *)
southwest 30 (* In the narrow passage *)
END_ROOM

ROOM_DESCR 29
Your first impression of this room in the hill is, that it is very boring.  Why
is it here?  Maybe it's a root cellar.  Then again it might be here to provide
a shelter from the storm.  Who knows, anyway, you're here.
END_ROOM_DESCR

ROOM 30
Shivering in a SW passage
southwest 31 (* Dead end *)
northeast 29 (* Inside the room in the hill *)
END_ROOM

ROOM_DESCR 30
It is outrageously cold in this passageway as it continues into darkness to
the southwest.
END_ROOM_DESCR

ROOM 31
Dead end
northeast 30 (* In the narrow passage *)
LIGHT 242 (* Shinny lantern - ON *)
POINTS 10
END_ROOM

ROOM_DESCR 31
You stub your nose on the dead end.  You should be following the map that you
were supposed to make.  All good adventurers know where they're going.

Every game has to have a dead end.  You're now in the dead end of the ELVES
adventure.
END_ROOM_DESCR

NOUN 239
map
lined
There is a piece of lined note paper here.
SIZE 1
WEIGHT 1
LOCATION 31 (* Dead End *)
READABLE
NOUN_SYNONYMS paper note
END_NOUN

NOUN_DESCR 239
There's something written on the lined note paper.
END_NOUN_DESCR

TEXT 239
...........................................................................
.......................Map of Antarctic Penguin Colony.....................
..........................................................EXIT!............
.......................___._______.___._______.___._______..^..............
.....................//...\\\\.....//...\\\\.....//---\\\\.....//...\\\\...
....................//.....\\\\___//.....\\\\___//.....\\\\___//.....\\\\..
....................\\\\...../----\\....../----\\\\.....//---\\......//....
......N..............\\\\___/......\\____/......\\\\___//.....\\____//.....
......^..............//...\\\\.....//---\\......//...\\....../----\\\\.....
...../|\\............//.....\\\\___//..*..\\____//.....\\____/......\\\\...
......|.............\\\\...../----\\\\...../----\\\\.....//---\\......//...
......|..............\\\\___/......\\\\___/......\\\\___//.....\\____//....
.....................//---\\\\...../----\\\\...../....\\\\...../----\\\\...
....................//..*..\\\\___/......\\\\___/......\\\\___/......\\\\..
....................\\\\...../----\\......//...\\\\...../----\\\\.....//...
.....................\\\\___/......\\____//.....\\\\___/......\\\\___//....
.....................//...\\\\...../----\\....../----\\\\...../....\\\\....
....................//.....\\\\___/......\\____/......\\\\___/...*..\\\\...
....................\\\\.....//---\\\\.....//---\\\\.....//---\\\\.....//..
.....................\\\\...//_____\\\\___//_____\\\\___//_____\\\\___//...
........................^..................................................
......................ENTER................................................
...........................................................................
END_TEXT

ROOM 32
On the ice plain
north 33 (* On the ice plain3 *)
northeast 26 (* At the ice door *)
east 33 (* On the ice plain3 *)
southeast 33 (* On the ice plain3 *)
south 33 (* On the ice plain3 *)
southwest 33 (* On the ice plain3 *)
west 33 (* On the ice plain3 *)
northwest 33 (* On the ice plain3 *)
up 33 (* On the ice plain3 *)
down 33 (* On the ice plain3 *)
END_ROOM

ROOM_DESCR 32
You are in the center of a vast ice plain.  There are paths leading off in many
directions.
END_ROOM_DESCR

ROOM 33
On the ice plain
north 32 (* On the ice plain2 *)
northeast 34 (* On the ice plain4 *)
east 34 (* On the ice plain4 *)
southeast 34 (* On the ice plain4 *)
south 34 (* On the ice plain4 *)
southwest 34 (* On the ice plain4 *)
west 34 (* On the ice plain4 *)
northwest 34 (* On the ice plain4 *)
up 34 (* On the ice plain4 *)
down 34 (* On the ice plain4 *)
END_ROOM

ROOM_DESCR 33
You are in the center of a vast ice plain.  There are paths leading off in many
directions.
END_ROOM_DESCR

ROOM 34
On the ice plain
north 34 (* On the ice plain4 *)
northeast 34 (* On the ice plain4 *)
east 34 (* On the ice plain4 *)
southeast 34 (* On the ice plain4 *)
south 34 (* On the ice plain4 *)
southwest 33 (* On the ice plain3 *)
west 34 (* On the ice plain4 *)
northwest 34 (* On the ice plain4 *)
up 34 (* On the ice plain4 *)
down 34 (* On the ice plain4 *)
END_ROOM

ROOM_DESCR 34
You are in the center of a vast ice plain.  There are paths leading off in many
directions.
END_ROOM_DESCR

ROOM 35
You have drowned!
PLAYER_DEAD
END_ROOM

ROOM_DESCR 35
Now you've done it!  You've slid off the floe into the frigid water.  Your life
passes before your eyes.  They say drowning is not such a bad way to go, but
whoever said that must have drowned in warm water.  Your frozen little body
bobs to the surface for a second then flips upside down and you sink to the
bottom of the ocean.  You're dead!  You blew it!  Millions of little kids
aren't going to have Christmas this year because YOU WERE A DUMMY!  BAH!
HUMBUG!
END_ROOM_DESCR

ROOM 36
On an ice floe
north 37 (* On ice floe2 *)
south 26 (* At the ice door *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 35 (* You have drowned *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 35 (* You have drowned *)
END_ROOM

ROOM_DESCR 36
You've stepped out onto a mass of hexagonal ice floes, each identical to the
other.  The edge of each floe looks very slippery and the water is a cold deep
blue.  In fact, off hand, I'd say the water was down right frigid.  Watch your
step out here, my little elf friend.  Some of the floes are close enough
together that you might carefully walk from one to another, but the ice mass is
breaking up and many of the well travelled paths are now gone.  Solid land lies
due south.
END_ROOM_DESCR

ROOM 37
On an ice floe
southeast 40 (* On floe5 *)
north 35 (* You have drowned *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
south 35 (* You have drowned *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 35 (* You have drowned *)
END_ROOM

ROOM_DESCR 37
As you step to the next floe, the ice crumbles beneath your feet.  You barely
are able to scramble across the widening gap.  The floe rocks unsteadily and
creaks and moans under your weight.  You can't go back the way you came.  That
last floe seems to have entirely broken up.  You make a mental note to lay off
the figgy pudding next Christmas.
END_ROOM_DESCR

ROOM 38
On an ice floe
north 39 (* On an ice floe4 *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 41 (* On ice floe6 *)
south 35 (* You have drowned *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 35 (* You have drowned *)
END_ROOM

ROOM_DESCR 38
You are on an ice floe.
END_ROOM_DESCR

ROOM 39
On an ice floe
north 35 (* You have drowned *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 42 (* On an ice floe7 *)
south 38 (* On ice floe3 *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 35 (* You have drowned *)
END_ROOM

ROOM_DESCR 39
You are on an ice floe.
END_ROOM_DESCR

ROOM 40
On an ice floe
north 35 (* You have drowned *)
northeast 44 (* On an ice floe9 *)
east 35 (* You have drowned *)
southeast 43 (* On an ice floe8 *)
south 35 (* You have drowned *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 37 (* On ice floe2 *)
END_ROOM

ROOM_DESCR 40
You are on an ice floe.
END_ROOM_DESCR

ROOM 41
On an ice floe
north 35 (* You have drowned *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 44 (* On an ice floe9 *)
south 35 (* You have drowned *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 38 (* On ice floe3 *)
END_ROOM

ROOM_DESCR 41
You are on an ice floe.
END_ROOM_DESCR

ROOM 42
On an ice floe
north 35 (* You have drowned *)
northeast 36 (* On an ice floe *)1
east 35 (* You have drowned *)
southeast 35 (* You have drowned *)
south 35 (* You have drowned *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 39 (* On ice floe4 *)
END_ROOM

ROOM_DESCR 42
You are on an ice floe.
END_ROOM_DESCR
       
ROOM 43
On an ice floe
north 35 (* You have drowned *)
northeast 47 (* On ice floe12 *)
east 35 (* You have drowned *)
southeast 35 (* You have drowned *)
south 35 (* You have drowned *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 40 (* On ice floe5 *)
END_ROOM

ROOM_DESCR 43
You are on an ice floe.
END_ROOM_DESCR
       
ROOM 44
On an ice floe
north 35 (* You have drowned *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 35 (* You have drowned *)
south 35 (* You have drowned *)
southwest 40 (* On ice floe5 *)
west 35 (* You have drowned *)
northwest 41 (* On ice floe6 *)
END_ROOM

ROOM_DESCR 44
You are on an ice floe.
END_ROOM_DESCR
       
ROOM 45
In the ice crystal garden
north 35 (* You have drowned *)
northeast 49 (* On ice floe14 *)
east 35 (* You have drowned *)
southeast 48 (* On ice floe13 *)
south 35 (* You have drowned *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 35 (* You have drowned *)
POINTS 10
END_ROOM

ROOM_DESCR 45
In order to step onto this ice floe you have to duck under an archway of
ice....... You have found yourself in a place that you have only seen in your
imagination.  How many times have you dreamed of the Ice Caves?  The older
elves used to sit around after a hard day of work and tell tales of these
caves.  All that remains of a once perfect ice crystal flower garden is a
single delicate poinsettia.  Some unknown force has destroyed all the other
flowers, leaving a scattered array of broken stems and petals in it's wake.
The lone poinsettia is encased in an orb of frost and jagged shards of ice.
END_ROOM_DESCR

NOUN 237
orb
translucent
There is an translucent orb here.
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 210 (* brass key *)
SIZE 5
WEIGHT 5
LOCATION 45 (* in ice garden *)
NOUN_SYNONYMS container
END_NOUN

NOUN_DESCR 237
The orb is made of ice and looks like it could withstand any and all efforts to
force it open.  There is a small hole in the orb which has been carefully
machined into the shape of a key hole.
END_NOUN_DESCR

NOUN 238
flower
ice
There is a magnificent ice flower here.
SIZE 1
WEIGHT 1
LOCATION 237 (* locked in orb *)
EDIBLE
NOUN_SYNONYMS poinsettias
END_NOUN

NOUN_DESCR 238
You closely examine the flower and only then begin to realize just how talented
the sculptor was.  Every last detail of a real poinsettia plant has been
reproduced, right down to the miniscule stoma of the petals.  It must have been
placed in the orb to preserve it.  Looks like it worked, it's the only flower
left intact.
END_NOUN_DESCR

ROOM 46
On an ice floe
north 35 (* You have drowned *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 49 (* On ice floe14 *)
south 35 (* You have drowned *)
southwest 42 (* On an ice floe7 *)
west 35 (* You have drowned *)
northwest 35 (* You have drowned *)
END_ROOM

ROOM_DESCR 46
You are on an ice floe.
END_ROOM_DESCR

ROOM 47
On an ice floe
north 48 (* On ice floe13 *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 50 (* On ice floe15 *)
south 35 (* You have drowned *)
southwest 43 (* On an ice floe8 *)
west 35 (* You have drowned *)
northwest 35 (* You have drowned *)
END_ROOM

ROOM_DESCR 47
You are on an ice floe.
END_ROOM_DESCR
       
ROOM 48
On an ice floe
north 35 (* You have drowned *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 51 (* On ice floe16 *)
south 47 (* On ice floe12 *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 45 (* In the crystal ice garden *)
END_ROOM

ROOM_DESCR 48
You are on an ice floe.
END_ROOM_DESCR

ROOM 49
On an ice floe
north 35 (* You have drowned *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 35 (* You have drowned *)
south 35 (* You have drowned *)
southwest 45 (* In the crystal ice garden *)
west 35 (* You have drowned *)
northwest 46 (* On ice floe11 *)
END_ROOM

ROOM_DESCR 49
You are on an ice floe.
END_ROOM_DESCR

ROOM 50
On an ice floe
north 35 (* You have drowned *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 35 (* You have drowned *)
south 35 (* You have drowned *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 47 (* On ice floe12 *)
END_ROOM

ROOM_DESCR 50
You are on an ice floe.
END_ROOM_DESCR
       
ROOM 51
On an ice floe
north 52 (* On ice floe17 *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 54 (* On ice floe19 *)
south 35 (* You have drowned *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 48 (* On ice floe13 *)
END_ROOM

ROOM_DESCR 51
You are on an ice floe.
END_ROOM_DESCR

ROOM 52
On an ice floe
north 53 (* On ice floe18 *)
northeast 56 (* On ice floe21 *)
east 35 (* You have drowned *)
southeast 35 (* You have drowned *)
south 35 (* You have drowned *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 35 (* You have drowned *)
END_ROOM

ROOM_DESCR 52
You are on an ice floe.
END_ROOM_DESCR

ROOM 53
On an ice floe
north 35 (* You have drowned *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 35 (* You have drowned *)
south 52 (* On ice floe17 *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 35 (* You have drowned *)
END_ROOM

ROOM_DESCR 53
You are on an ice floe.
END_ROOM_DESCR
       
ROOM 54
On an ice floe
north 35 (* You have drowned *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 57 (* Great Ice Hall *)
south 35 (* You have drowned *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 51 (* On ice floe16 *)
END_ROOM

ROOM_DESCR 54
You are on an ice floe.
END_ROOM_DESCR
       
ROOM 55
On an ice floe
north 35 (* You have drowned *)
northeast 59 (* On ice floe24 *)
east 35 (* You have drowned *)
southeast 58 (* On ice floe23 *)
south 35 (* You have drowned *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 35 (* You have drowned *)
END_ROOM

ROOM_DESCR 55
You are on an ice floe.
END_ROOM_DESCR
       
ROOM 56
On an ice floe
north 35 (* You have drowned *)
northeast 60 (* On ice floe25 *)
east 35 (* You have drowned *)
southeast 59 (* On ice floe24 *)
south 35 (* You have drowned *)
southwest 52 (* On ice floe17 *)
west 35 (* You have drowned *)
northwest 35 (* You have drowned *)
END_ROOM

ROOM_DESCR 56
You are on an ice floe.
END_ROOM_DESCR
       
ROOM 57
In the great ice hall
north 58 (* On ice floe23 *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 35 (* You have drowned *)
south 35 (* You have drowned *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 54 (* On ice floe19 *)
POINTS 10
END_ROOM

ROOM_DESCR 57
This ice floe has formed itself into a cave.  The front of the cavern emanates
an eerie bluish glow which sparkles and glistens off the walls, gradually
fading as your eyes look deeper and deeper into the furthest recesses.  You
are in a great hall which was carved eons ago by the great Christmas elves.
You sense great powers at work in the ice.  The source of all Christmas magic
flows from within.
END_ROOM_DESCR
       
NOUN 234
hat
silk
There is an old silk hat here.
SIZE 1
WEIGHT 1
LOCATION 57 (* in great ice hall *)
WEARABLE
NOUN_SYNONYMS silkhat
END_NOUN

NOUN_DESCR 234
The hat is very old and beat up but you sense something quite unusual about it.
END_NOUN_DESCR

ROOM 58
On an ice floe
north 35 (* You have drowned *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 35 (* You have drowned *)
south 57 (* Great Ice Hall *)
southwest 35 (* You have drowned *)
west 35 (* You have drowned *)
northwest 55 (* On ice floe20 *)
END_ROOM

ROOM_DESCR 58
You are on an ice floe.
END_ROOM_DESCR

ROOM 59
On an ice floe
north 35 (* You have drowned *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 35 (* You have drowned *)
south 35 (* You have drowned *)
southwest 55 (* On ice floe20 *)
west 35 (* You have drowned *)
northwest 56 (* On ice floe21 *)
END_ROOM

ROOM_DESCR 59
You are on an ice floe.
END_ROOM_DESCR

ROOM 60
On an ice floe
north 26 (* At the ice door *)
northeast 35 (* You have drowned *)
east 35 (* You have drowned *)
southeast 35 (* You have drowned *)
south 35 (* You have drowned *)
southwest 56 (* On ice floe21 *)
west 35 (* You have drowned *)
northwest 35 (* You have drowned *)
END_ROOM

ROOM_DESCR 60
You are on an ice floe.
END_ROOM_DESCR

NOUN 235
poinsettia
red
There is a red poinsettia here.
LOCATION 0 (* Nowhere -- Frosty gives it to you in trade for plastic one *)
WEIGHT 1
SIZE 1
EDIBLE
NOUN_SYNONYMS poinsettias flower plant leaf leaves
END_NOUN

NOUN_DESCR 235
This is the finest example of a spurge that you have seen in a long time.  It
is very unusual to see them growing in a cold climate, seeing as they are
native to Central America. This poinsettia has bright red leaves.  In fact they
seem to glow.  It's growth is almost cactus-like, as it waves its' radially
symmetrical leaves in the light breeze.
END_NOUN_DESCR

NOUN 236
juice
poinsettia
There is a bright red liquid here.
LOCATION 0 (* NOWHERE *)
WEIGHT 1
SIZE 1
DRINKABLE
NOUN_SYNONYMS liquid
END_NOUN

NOUN_DESCR 236
It is an extremely bright red juice.  You thought the flower itself glowed
....well, this juice is something else!  There doesn't seem to be any of the
leaf left.  You have managed to liquify it!!
END_NOUN_DESCR

NOUN 247
room
any
There is a room here.
LOCATION 0 (* NOWHERE *)
NOUN_SYNONYMS location place
END_NOUN

NOUN_DESCR 247
There is a room here.
END_NOUN_DESCR

CREATURE 301
Penguin
Percival
You see Percival Penguin.  He is all dressed up with no place to go.
LOCATION 37 (* First floe of many *)
CREATURE_SYNONYMS Percival
END_CREATURE

CREATURE_DESCR 301
He's wearing a black tuxedo with enormous pockets.
END_CREATURE_DESCR

